![]() ![]() Fortunately though, the pervading accessibility and entertainment that defined the series' best platforming and kleptomania remains intact - and for that reason, as much as the fact that it answers all the pertinent questions, Jak 3 is a near-essential purchase. Instead, Jak 3 continues to feel the influence of GTA, increasing the emphasis on gunnery and story development, and also borrows heavily from another Rockstar game - bouncy dune buggy caper Smuggler's Run - to the extent that platforming has taken a back seat - and memorable run and jump sequences are all too brief and few and far between. Who can forget the passage across the very skyline of the city on the way to a showdown with the Baron? Or scrambling over vast precursor machines in the depths below Haven City? And how the game dipped its platforms in a melange of other genres - most notably shooting and hoverboarding - with almost blanket success?īut Jak doesn't jump around much at all these days. In the heavily GTA-influenced Jak II, he didn't do quite as much jumping around, but when he did it was sustained and memorable. After nearly 40 hours in front of Naughty Dog's trilogy of PS2 platformers, we have said goodbye to Jak and Daxter, and although the developer insists that it hasn't closed the door on the multi-million-selling duo, it's difficult to see how any further tales from Jak's world could muster the same gravitas. We've found out who's behind the latest Metal Head incursions. ![]()
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